But I'll keep it short and expand it if necessary. I feel like I could write a truly monolithic post about the history and scope of Sacred 2 modding at this point, as I've been up to my ears in it for 3 years now. So basically I am interested to know what modding in Sacred 2 has to offer for people like myself who do not have the same programming skills as the “boffins” but are interested in more active modding of the NWN Morrowind and Oblivion type.
did anyone understand all that? TES for Sacred anyone? Just for the pleasure of getting it to work and improving our understanding of the game.Įr. Obviously some control would be needed over what might be offered for download, but it would be interesting to be able to place a portal of some sort through which we could go into a layout or story line of our own making. Modding is/was very active in these games and has in some cases been successful in keeping a game alive long after its normal life span. Probably for off-line use, as old gadgees like myself are happy to play off-line in whatever time is available.
#GENERIC MOD ENABLER MAC PROFESSIONAL#
Done by people with the professional knowledge to understand and manipulate the programming for people who do not wish to, or are incapable of, modding themselve. What I have seen on offer here seem to be bits of scripting for inserting into various game files, to control the 3 rd party viewpoints or leave the clothes off the female chars. In some of these you placed a door, cave entrance or portal of some kind into the game landscape, and from there entered your own world, with your own NPSs and “Partners”. With NWN there was superb design set up (“Building your own adventures”) and support including detailed tutorials and a scripting programme (was it Lilac Soul or some such) where you told it what you were trying to achieve and it gave you the details to copy and paste into your script. With Morrowind and Oblivion there is TES. None of this involved over complex professional level programming.
#GENERIC MOD ENABLER MAC MODS#
I have spent months and months doing quite complex mods using the design facilities with the original NeverwinterNights (a complete 8 region game with its own storyline, entered from the final exit of the game's introductory sequences), with Morrowind and Oblivion (buildings all over the place including a farm village with pub and stable of horses available for use, just for the sheer pleasure of getting them to work!!) even layouts for such as Settlers2 and Colonization.
#GENERIC MOD ENABLER MAC MAC#
I developped exercises for computer literacy, 20-25 years ago with the old Mac Classics, and developping costing spreadsheets for various business needs. Put me down not as totally incompetent but as hopelessly out of date. With apologies to Gogo and hoping for comment from Pesmontis among others.